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Frame analyzer: Different result on device, and when analyzing, how?

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I'm trying to find a problem in our android integration using the Frame Analyzer.

The problem is a specific mesh not showing on screen when it is supposed to.

The weird thing is though, if I capture the frame with Frame Analyzer, and play it back, the mesh is visible and everything looks like it should!

I'm a bit stumped on how running the analyzer, and running the application as normal, can have different results.... isn't the graphics commands supposed to be routed to the device and back? Or is it emulated somehow? (I've got my device selected, and not "emulated OpenGL ES" at the top)

Anyone who can shed some light on this issue? 

The device is an Acer Iconia Tab 8 - I got it send to me from our Intel contact.


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