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Frame Analyzer - can't handle retina screen on OSX + multiple screen problem on OSX

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I just tried the Frame Analyzer that came with the INDE sdk for android dev.

The analyzing part seems to work fine, but unfortunately there are issues with the resolution.

If I run it on my laptop screen (set at "more space" in display settings) the analyzer only shows on about 1/3 of the screen.

If I try run it on my external screen (a normal 1920x1080 screen) it only shows on 1/4 of the screen

It starts up covering the full screen, but as soon as I switch spaces back and forth, it shows on only part of the screen.

Seems like somewhere in the code someone forgot to check the back buffer resolution and uses the point resolution instead.

It would also be nice if you followed UI guidelines and made the fullscreen mode user selectable. If it were, I would probably be able to bypass the problem by not running in fullscreen.

I'm a bit new in the Intel ecosystem, is there a proper place to report bugs like this, or am I supposed to post about it here?

Cheers,

Olof


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