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Intel Graphics Performance Analyzers 2018 R2 Released!

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Hi All,

The Intel® Graphics Performance Analyzers team is proud to announce Intel® GPA 2018 R2!

You can download Intel® GPA 2018 R2 for FREE from the GPA homepage.

Watch the full release video here!

What’s new?

  • GCN counter support for AMD Radeon RX Vega-M* inside the new Intel ® NUC NUC8I7HVK kit
  • Additions to the 2x2 Texture experiment:
    • Apply 2x2 Texture to an individual Shader Resource View (SRV)
    • Clamp a texture to a selected mipmap level
  • Per-render target post-transformation geometry for a range of selected draw calls
  • Real-time and per-event\per-region metric support for OpenGL* applications on macOS* 10.13.4
  • And much more… 
  • View the full release notes for more details.

Thank you all for your continual support!


HD Graphics 530 , memory access violation, glGenBuffer

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Hello,

I have a DELL computer with Intel(R) HD Graphics 530 under Win7 64 bits

 

And i develop a 3D application which use opengl. This applications works on other computer but crash on computer with integrated Graphics like HD530.

 

glGenBuffer(1) =>

WindowsError: exception: access violation writing 0xFFFFFFFFC7013EA0

 

 

   
--- OPENGL INFOS ---

       
Vendor: Intel

       
Renderer: Intel(R) HD Graphics 530

       
OpenGL Version: 4.4.0 - Build 21.20.16.4821

       
Shader Version: 4.40 - Build 21.20.16.4821

 

I tried to upgrade my  hd drivers with the last,  but i keep the same error and i still in OpenGL 4.4.0. Is it possible to pass at OpenGl 4.5.0 with this hardware?

My processor is : https://communities.intel.com/external-link.jspa?url=https%3A%2F%2Fark.i...

 

 

best regards

Crash when Open Graphics Frame Analyzer 2018 R2 At Win7-64 But worked At Win10-64

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Hello, i am using this to analyzer my game but it crashed and show

问题签名:

  问题事件名称: BEX64

  应用程序名: FrameAnalyzer.exe

  应用程序版本: 18.2.4.62712

  应用程序时间戳: 5b31cc98

  故障模块名称: ucrtbase.DLL

  故障模块版本: 10.0.16299.15

  故障模块时间戳: 70f70cc4

  异常偏移: 000000000006a489

  异常代码: c0000417

  异常数据: 0000000000000000

  OS 版本: 6.1.7601.2.1.0.256.1

  区域设置 ID: 2052

  其他信息 1: f89c

  其他信息 2: f89ce5dbe3a4de018ac6364c8b948fd2

  其他信息 3: 9a42

  其他信息 4: 9a4250d07784e9cd78d8a356e42e0a02

 

But At another Win10-64 Os , the Graphics Frame Analyzer can worked, 

Any other Information need i submit ? Or Any Solution can be down at Win7-64?

Ps : I Add a Exception Stack At the Attachment Picture

It seems that An Error occure At framedb_qt.dll  ,The qt-ui lib seem Not support at Win7, 

 

AttachmentSize
Downloadimage/png3.png44.82 KB

No GPU metrics for OpenGL application

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Hello everyone,

I am trying to use the Intel GPA to profile rendering applications in Qt. When using the GPA with the provided samples, everything works fine and all the metrics are selectable; however when I try to analyze my own OpenGL program, the GPU metrics section is disabled. When displaying a GPU metric, say for example "EU Stalled %" in the System Analyzer from previous analysis sessions, it appears grey with the word "Inactive" right next to it.

What is the reason for this? I am using it on a Dell XPS 13 with an Intel HD Graphics 630 unit and no additional GPU installed. I can provide configuration details if needed, however since everything works as it should with the provided sample programs, I suspect that I am missing an important piece of information about GPU metric collection. I would be very happy if someone could point me to any kind of documentation on this.

Kind regards,

Nicholas

How get value of "GPU load" for Intel HD-Graphics? (Windows 10)

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I'm trying to find the code for get value of "GPU load" for Intel HD-Graphics. On Linux we can use tool "intel-gpu-tools". For Windows we can use "Intel(R) Metrics Framework API" but I did not find there how to do it. For example, program "GPU-Z" can get this, but how?

Incorrect Sampler Filter Value

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Not sure if this is the right place to report a bug but after spending several hours wondering why I was getting different results despite identical inputs I finally tried out a different capture program (RenderDoc) and found that the filter mode of the sampler shown there was different whereas in GPA it was not.

For what it's worth in GPA when I've selected the problematic DrawIndexed call and selected the input sampler information the filter state is:

D3D11_FILTER_MIN_MAG_MIP_POINT

Under renderdoc it gets read as Min/Mag/Mip: Anisotropic 16x.

Floating Educational License for Intel Graphics Performance Analyzers

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I would like to know how to obtain a Floating Educational License that allows me to install the software on multiple computers in classrooms.  The software I would like to obtain is: Intel Graphics Performance Analyzers.

Thanks,

Joe Vines

Richland College of the Dallas County Community College District

 

 

how to export vbv files from the input section? there is no export :(

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is there any way to export this as a csv file? only section that doesn't have an export.... frustrating.

 

 

 


SIGFPE in libGLHUD.so

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Hi Giselle, nice meeting you at siggraph on tuesday.

I tried GPA (linux) on my app, but it crashed with a floating point error.

I suspect your tool does a division by zero somewhere?

As a rule, I run my games with FP exceptions enabled, so that I can catch all cases of NaN.

It should be easy to reproduce on your end, just add this to a linux app:

#include <fenv.h>
feenableexcept( FE_DIVBYZERO | FE_INVALID | FE_OVERFLOW );

The crash:

[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
Core was generated by `/home/bram/apps/Armor/armor'.
Program terminated with signal SIGFPE, Arithmetic exception.
#0  0x00007f9044575484 in ?? () from /opt/intel/gpa/SystemAnalyzer/lib/libGLHUD.so
[Current thread is 1 (Thread 0x7f90505f7800 (LWP 15024))]
>>> where
#0  0x00007f9044575484 in ?? () from /opt/intel/gpa/SystemAnalyzer/lib/libGLHUD.so
#1  0x00007f9044579ab4 in ?? () from /opt/intel/gpa/SystemAnalyzer/lib/libGLHUD.so
#2  0x00007f90445508c5 in ?? () from /opt/intel/gpa/SystemAnalyzer/lib/libGLHUD.so
#3  0x00007f9044548faf in ?? () from /opt/intel/gpa/SystemAnalyzer/lib/libGLHUD.so
#4  0x00007f904fe8f515 in ?? () from /opt/intel/gpa/SystemAnalyzer/lib/libGPA.so
#5  0x00007f904feb56aa in glXSwapBuffers () from /opt/intel/gpa/SystemAnalyzer/lib/libGPA.so
#6  0x00007f904f72ed73 in X11_GL_SwapWindow (_this=<optimized out>, window=<optimized out>) at ./src/video/x11/SDL_x11opengl.c:925
#7  0x0000000000405fad in draw_screen () at XWin/main.cpp:45
#8  0x0000000000405ad5 in iterate () at XWin/main.cpp:257
#9  0x0000000000406761 in main (argc=1, argv=0x7ffda78ab968) at XWin/main.cpp:421

 

My UWP app crashes when started with Intel Graphics Monitor (GPA)

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Hi,

My 64bit UWP app crashes when I try to start it with Intel GPA Graphics Monitor.

I used the VS2017 15.8.1 debugger, which showed me a crash (null pointer access) in shimd3d64.dll

What can I do about it? I need to analyse my app, because C++ AMP code running on NVidia very fast, is running very slow on Iris Graphics 540.

Here is the info:

Operating System:
    Name: Windows 10 (build 17134)
    Locale: en-US
    Windows Developer Mode enabled
    Secure Boot/Trusted Boot is enabled

CPU Information:
    Architecture: x64
    Cores count: 4

System BIOS:
    Version: Microsoft Corporation 108.1926.769
    Date: 12/06/2017

GPU Information:
    Name: Intel(R) Iris(R) Graphics 540
    Vendor id: 0x8086
    Product id: 0x1926
    Stepping: 10
    Driver Version: 24.20.100.6229
    Driver Date: 8-2-2018
    Supports GPA instrumentation

Machine:
    Name: SurfacePro4
    Memory: 16309 MB
    Screen: 2736x1824, 32 bit

Graphics Performance Analyzers:
    Version: 18.2.324856
    Installation folder: C:\Program Files\IntelSWTools\GPA\

 

 

 

 

Older versions of GPA?

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Hi,

I'm trying to get GPA version 17.3 because Iv been having lots of problems with the newer versions. 18.1 no longer runs with the programs I want it to and 18.2 doesn't even start (it starts but instantly closes) and a problem Iv had with both versions of 18 is that while it's installed no other applications will open (e.g. Autodesk programs). If I want to use anything else I have to uninstall GPA. I don't suppose it would be possible for me to get a download for 17.3?

Saving input tables

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Is there anyway save input data that is in a table without rewriting the entire thing? If not are there any plugins which allow you to save input data. I have included link to an example photo of what info I want to able to save.

https://imgur.com/a/DgiO066 

Intel Graphics Performance Analyzers 2018 R3 Released!

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Hi All,

The Intel® Graphics Performance Analyzers team is proud to announce Intel® GPA 2018 R3!

You can download Intel® GPA 2018 R3 for FREE from the GPA homepage.

Watch the full release video here!

What’s new?

  • A Resource Table that allows you to see all resources that go into a call and filter them by predefined categories
  • Modify the color-coding used in the bar chart to reflect the hardware bottlenecks affecting each call
  • Change the format type of a texture to validate the performance impact
  • Apply 2x2 Texture or Clamp to MIP on a single input texture in macOS Metal applications
  • And much more… 
  • View the full release notes for more details.

List of error codes for IGXPIN.EXE / IGXPUN.EXE

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Hi there - I'm responsible for packaging and deploying various drivers as individual/standalone applications or packages via MS SCCM for my employer, and more recently have experienced a few problems where either IGXPIN.EXE or IGXPUN.EXE (as part of an Intel driver install) threw up an error in the deployment logs, and subsequently failed to deploy the driver in question. We can often get around using them altogether via DPINST.EXE, but there's an extra level of complexity in crafting an uninstaller if we use DPINST, so where possible I'd prefer to use the provided install utility from Intel (albeit silently).

 

So basically, I'm posting to ask if there's a list of error codes and their meanings for these two executables?

 

Most recently we've seen exit codes 65 and 4 from IGXPIN when installing Intel HD Graphics 520 and 620 (using confirmed correct drivers, both from Intel and OEM), but we're having difficulty troubleshooting without a reference to the meanings of those codes.

 

Any help would be gratefully accepted! Thanks in advance...

How do I connect the GPA to Android (unity)

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Hello,

​Im trying to get this profiler to work but I have the same error using System Analyzer, Frame Analyzer or other.

Application Error Failed to connect to the application. Contact the Graphics Performance Analyzer support team. 
Im able to see the device and connect, after that I got a screen to and select Analyzable Applications, after I select the APP I get an Error.

Is there some special setup Unity side? Developer Mode, Write to External Memory, Snapdragon above 820? Or like Mali, install a plugin inside Unity project?

I have no problem using others profiler as Adreno Profiler, Snapdragon Profiler or Mali Graphic Profiler.

Appreciate any help.
 

 

 

 

 

 

 


Perf Markers

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Hello,

Has anyone had any luck getting the perf marker names in a capture from UE4?

I haven't used GPA in a while, but I'm sure it used to work.

Captures are working fine aside from everything being a nameless draw call.

 

Thanks!

 

Rich

Unable to get media usage

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Hello, I am using the latest GPA (18.3). With this GPA, I don't see an option to enable collect DMA packet type. I believe I need this option checked to get mfx media usage. Can you help how I can turn this feature on so I can get media usage data. 

Thanks, Zerene

Graphic Card not working on Envy m6

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I am using the HP Envym6 and some of the games are not working properly. Adding the new graphic card but the problem seems sames. After a search on different sites darsaal comparison for laptop. 

Comparison between GPA version 17 and 18 (grid with GPU duration of events)

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Hello,

 

First of all many thanks for this useful tool (Intel GPA), that we can use free of charge.

Second, I’d like to make a complain about the new UI introduced this year.

I prepared an image composition with a comparison between version 17.3 and 18.3. In the 17 version I found very useful the grid with the draw events (markers), because I could immediately spot the GPU duration of each of them, and identify the more costly ones. In the example used in the attached image you can see it in the 17.3 grid that they are the “BasePass” and the “PostProcessing” (each of them about 600 us). Then I could also expand the subtree of PostProcessing for example, and spot the subevent of TAA to be the more costly (about 200 us).

But how can I have the same in the 18.3? You see in the left part of the image, the event list of the 18.3 version doesn't show the timings. I can see if I select one of them the duration is reported on the top left, but it is very inconvenient to select each of them one by one, especially in subtrees that can have many entries.

Thanks
Fabio

 

Error opening captured frame from project made with UE4 + DX12

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Hello,

I made a simple project with UE4 (version 4.20.3), to check if it's possible to capture a frame using DX12 with the last version of GPA (18.3).

The capture worked (ctrl-shift-C) and I see a file saved with the .gpa_frame extension in the Docs/GPA folder.

But if I try to open it with the Frame Analyzer I get this error:

"An internal error occured. Graphics Frame Analyzer may fail to work correctly. Reopen the frame to fix the issue.".

I tried more times to reopen the frame, but without success.

Is there anything I can do? I'm using a PC with a GeForce 1080 ti and the latest nvidia drivers (416.34).

 

Thanks,

Fabio

 

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