I have an UnrealEngine v4.9.0 application that I'm running Graphics Monitor 2015 R3. Initially everything works fine - I'm able to run without issue. But if I toggle on hmd (stereo) mode, I get the following...
Fatal error: [File:D:\PERFORCE_WORKSPACE\NU_REALITY\UNREAL_ENGINE\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 200] SwapChain->ResizeBuffers(1,SizeX,SizeY,GetRenderTargetFormat(PixelFormat),DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH) failed at D:\PERFORCE_WORKSPACE\NU_REALITY\UNREAL_ENGINE\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:213 with error DXGI_ERROR_INVALID_CALL
If I'm not running Graphics Monitor, I do not get the crash. Please advise.
Thanks,
Jason